Double the chems double the fun
Biggest Elemower update ever! (Also the first) Not as much as I've liked but there's lots of under the hood changes like automatic assignment of tile position (I used to have to write down their row and column number one by one, yikes), which will allow me to make new levels faster. By the way did I mention that the number of levels has DOUBLED, yeah you heard that right, DOUBLE the levels. Sure it's not that impressive considering there were 4 levels before but still, double of anything is always good, and that's a fact.
Over the hood, added arrows to show the player what directions they can take, making the movement more clear. I'm considering adding the option of removing them, or even asking the player if they want to remove them after some tutorial levels.
Even more over the hood is the tiles, the bread of the figurative chemical butter. I've added 3 new types (Ok more like 2 and 1/2):
- Brittle Tiles: Should probably find a better name for these, maybe? These are tiles that become inaccessible after the player moves away from them. My original idea involved all tiles in the game be like this, but I decided against it because it would bring difficulty way up. Making them an 'occasional' kind of tile lets me use them to make the player think better about their movements and ramp up the difficulty of levels.
- Rocky Tiles: Not technically a road. These tiles clear any element the player is carrying. These can have 2 functions: Either making the levels a bit easier by letting the player clear their element before continuing, or forcing the player to take certain paths so they don't lose the element.
- Boulders: They're just big rocks, man. The player cannot go over them so they can't interact with them, they're meant to replace the empty spaces inside the level (Eventually). I still think I'll keep the irregular shapes for the levels, but whenever there's a tile on the inside I don't want the player to go over, I'll use boulders, I think.
- More levels (Duh)
- Still hoping to make a level maker, but it might be too early for that.
- A switch tile. Remember those from Mario Maker? Basically whenever you step on them, tiles of the same colour would disappear and tiles of the other colour would appear, etc. This should really spice things up.
- Puddle tiles: That would be in a cluster, and whenever 1 gets an element, the whole cluster gets the element.
- I wanna make some music for the game. It's too early for music, but sometimes it's a nice break from all the designing and scripting =D
I think that's it. Hope you enjoy this build, feedback is really appreciated.
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Elemower
Make chemicals by spreading elements on a lawn.
Status | In development |
Author | Carlo_no_s |
Genre | Puzzle |
Tags | 2D, Cats, chemicals, Pixel Art, Short, tile-based |
More posts
- Welcome to the world, ElemowerJul 15, 2020
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